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1. Amarr Scout FOTM - in Feedback/Requests [original thread]
Guys fyi min scout can sprint just as far as Amarr and it gets there faster and it moves faster in between sprinting. Sooo.. Basically you've got a subpar scout because you lose 1 low to a complex profile damp (or 2 lows if you choose not to cloa...
- by Scottie MaCallan - at 2014.03.13 07:21:00
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2. Why create an alt? - in Feedback/Requests [original thread]
Yea I have alts for when I cap out my main and also because there's minimal to no skill overlap between them (ex: my main is a min shotgun scout skilled into a lot of dropsuit skills and weaponry skills, one of my alts is a dedicated tanker/ADS pi...
- by Scottie MaCallan - at 2014.02.10 08:54:00
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3. Is Minja Hacking speed bonus really necessary? - in Feedback/Requests [original thread]
Only thing min scout needs now to compete w/ gal scout is tweaked fitting and ehp values, gal scout can easily use its low slots and built in profile damp to out speed tank min scout, while staying less visible and w/ more room for fitting higher ...
- by Scottie MaCallan - at 2014.02.09 19:41:00
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4. [feedback] suit prices - in Feedback/Requests [original thread]
I think that merits a separate discussion b/c comparing mlt ranks to proto suits on price alone seems a bit daft. Effectiveness of AV/ mlt tank spam would be a better format to debate that on. Profit margin based on average deaths is what I'm try...
- by Scottie MaCallan - at 2014.02.06 07:03:00
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5. [feedback] suit prices - in Feedback/Requests [original thread]
So I switched it up last night and played as adv. Amarr logi instead of my typical minnie scout, and i just had this thought: CCP, Why not adjust suit prices based off whatever deaths per match metrics you have for the different roles? What I mea...
- by Scottie MaCallan - at 2014.02.05 23:44:00
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6. [Feedback] Scout bonuses gleaned off of SiSi - in Feedback/Requests [original thread]
Yea, logi gets racial variety, while we get 4 different takes on practically the same role - sneaky cloaky killer, chances are if these bonuses stay the same we'll end up with 1 min-maxed scout race and 3 mostly useless other races that may outper...
- by Scottie MaCallan - at 2014.01.09 22:29:00
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7. Do any of the Devs main scouts? - in Feedback/Requests [original thread]
I'm not really sure what to make of those graphs, tbh. For starters, what should the average KDR of a scout be? how many different roles should a scout play, and which of those roles should average what KDR's? It's hard to gauge what is a good or ...
- by Scottie MaCallan - at 2013.08.25 08:20:00
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8. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
yea hit detection gets funky when yr up super close and strafing/turning at full speed, makes my shotgun so sad
- by Scottie MaCallan - at 2013.08.10 18:44:00
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9. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: Try using the flaylock now. Let's see how good you'll do with it alone. This is how the mass driver would be at "minimum arming range". Of course many of you would say I suck. But it isn't my fault the hit detection is ru...
- by Scottie MaCallan - at 2013.08.10 18:34:00
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10. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
Man I'm torn on this, on one hand, it'd be kind of cool, on the other, it would act as a safe-guard for people who spam in CQC, they could just keep spamming, knowing it won't go off unless it reaches just far enough to not hurt them, and honestly...
- by Scottie MaCallan - at 2013.08.10 17:49:00
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11. [REQUEST] Urgent dropship change - in Feedback/Requests [original thread]
I always play ridin' spinnaz or black mags when I'm in my LLAV As for derpships, I think benny hill is appropriate
- by Scottie MaCallan - at 2013.08.10 17:42:00
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12. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: The point stands though: Players should be encouraged by game design to diversify, but encouraged by players to specialize. Which really just means that the game should offer all these tempting options for players, all of which...
- by Scottie MaCallan - at 2013.08.10 17:31:00
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13. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
just wanted to post to say I absolutely love this thread. Also, as for the OP, MODIFIED EVE - definitely my favorite alternative to the current dropsuit tree, the prereqs aren't too bad, and I'm assuming it would require you to reach level 5 in ...
- by Scottie MaCallan - at 2013.08.09 23:30:00
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14. [Request]Charge Shotgun - in Feedback/Requests [original thread]
so a rail shotgun? theoretically it should be similar to the current breach shotgun, basically a longer range, higher damage, lower RoF/clip shotgun. But seeing as blasters and railguns are both hybrid weapons I don't really know if we need one ...
- by Scottie MaCallan - at 2013.08.03 16:09:00
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15. [Feedback/Request] Why light suits need more slots - in Feedback/Requests [original thread]
also, I'd just like to note that currently, the Minmatar scout needs about 21 more CPU on the proto level. not sure what percentages that works out to on the ADV/STD level. but right now, gallente proto scout can fit a full set of proto modules, p...
- by Scottie MaCallan - at 2013.08.03 14:45:00
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16. request upgradebale parts for weapons - in Feedback/Requests [original thread]
T3 weapons would theoretically be the modifiable ones, I doubt we'll see them for a while. As for different colored lasers, maybe once they get all the racial variants in game they'll add ammo types or at least variants of guns that use different...
- by Scottie MaCallan - at 2013.07.19 18:48:00
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17. FluxNade+ Mass Driver=GodMODE CCP MUST READ! - in Feedback/Requests [original thread]
Xero The Mishima wrote: I have seen 2 people really good at this combo and honestly it's nearly unbeatable if the player is smart. ... so what you're saying is that a skilled player who takes the time to cook a grenade and also knows where ...
- by Scottie MaCallan - at 2013.07.19 02:06:00
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18. [Request] Light dropsuit specialization "striker": weapon damage bonus - in Feedback/Requests [original thread]
the [DEV] commando suit hidden in that uprising spreadsheet they released all quick like had stats that would make it a medium frame specialty. Also this specialization for some reason doesn't seem radically different enough to me, to be honest. ...
- by Scottie MaCallan - at 2013.07.14 15:19:00
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19. [FEEDBACK] contact grenades - in Feedback/Requests [original thread]
Arc-08 wrote: it is, that's the reason i don't use contact nades, because i always blow myself up. and they are good at semi close nades but don't try to throw one when you see an enemy around the corner because not only can the enemy not reac...
- by Scottie MaCallan - at 2013.07.14 00:35:00
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20. [Request] Remove Contact Nades - in Feedback/Requests [original thread]
hey guys what if instead of removing a problematic asset we talked about possible ways to balance an interesting variant of standard grenades that could actually contribute to varied playstyles without being the broken instapop button it is now? ...
- by Scottie MaCallan - at 2013.07.13 19:56:00
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